Recently, Infinity has been
somewhat popular in our gaming club, to a point that we can do "Infinity
Nights" every thursday. To promote the game more and more, my regular
opponent, Alkım, came to me with the idea of preparing a battle report
of a small game. I like reading battle reports and browsing through the
pictures taken during the game; but honestly I thought that it would be
hard for us to pull that off. You know, you can easily forget the
details of the game or to take photos at the right times... Luckily,
Alkım proved to be up for the task and wrote the entire report.
For the sake of readability, I will break this article in three posts. Hope you like reading it...
For the sake of readability, I will break this article in three posts. Hope you like reading it...
Infinity "The Game"
150pts
Ariadna (Burak) vs Nomads Bakunin SK (Alkım)
Ariadna (Burak) vs Nomads Bakunin SK (Alkım)
Forces and Comments
Troop
|
Points
|
SWC
|
Moderator (LI)
Combi Rifle+Pistol+Electric Pulse
|
9
|
0
|
Moderator (LI)
Combi Rifle+Pistol+Electric Pulse
|
9
|
0
|
Moderator (LI) Lieutenant
Combi Rifle+Pistol+Electric Pulse
|
9
|
0,5
|
Moderator (LI)
Spitfire+Pistol+Electric Pulse
|
16
|
0,5
|
Moderator (LI) Paramedic
Combi Rifle+Pistol+Electric Pulse
|
13
|
0
|
Sin-Eater (MI)
MultiSniper Rifle +Pistol+CCW
|
39
|
1,5
|
Reverend Moira (MI)
Multi Rifle+Pistol+Shock CCW
|
38
|
0
|
Morlock (WB)
Chain Rifle+Pistol+Smoke Grenades+Shock CCW
|
7
|
0
|
Morlock (WB)
Chain Rifle+Pistol+Smoke Grenades+Shock CCW
|
7
|
0
|
Total
|
147
|
2,5
|
Nomad Plans
Alkım explains Nomad's plans:
"Moderators will act as a
link team, providing bonuses to each other. The Moderator with Spitfire
will be the hard hitter of this team. Also, the Lieutenant of the Nomad
force is among them.
Sin-Eater will control and threaten a vast area on the battlefield, thanks to his Sniper Rifle. This model has Neurocynetics rule, which allows him to fire full bursts during ARO. As a drawback, his burst is reduced to 1 during the active turn.
With her Optical Disruptor Device (ODD) and high armor value, Reverend Moira will try to outshoot the best shooters of Ariadna force.
Two Morlocks will operate on their own. These low-cost models will harass the advancing enemy soldiers. Morlocks are chosen among the most dangerous convicts to be sent to firefights. Generally they are not expected to survive the fight. Being drugged with potent chemicals just before the fight, they gain random special abilities. They have the Impetuous rule which grants them a free order to be used to advance towards the enemy lines; but they are also Irregular, so they do not add their orders to the order reserve."
Sin-Eater will control and threaten a vast area on the battlefield, thanks to his Sniper Rifle. This model has Neurocynetics rule, which allows him to fire full bursts during ARO. As a drawback, his burst is reduced to 1 during the active turn.
With her Optical Disruptor Device (ODD) and high armor value, Reverend Moira will try to outshoot the best shooters of Ariadna force.
Two Morlocks will operate on their own. These low-cost models will harass the advancing enemy soldiers. Morlocks are chosen among the most dangerous convicts to be sent to firefights. Generally they are not expected to survive the fight. Being drugged with potent chemicals just before the fight, they gain random special abilities. They have the Impetuous rule which grants them a free order to be used to advance towards the enemy lines; but they are also Irregular, so they do not add their orders to the order reserve."
Troop
|
Points
|
SWC
|
Line Kazak (LI)
Rifle+Pistol+Knife
|
9
|
0
|
Line Kazak (LI)
Rifle+Pistol+Knife
|
9
|
0
|
Line Kazak (LI) Lieutenant
Rifle+Pistol+Knife
|
9
|
0
|
Veteran Kazak (HI)
T2 Rifle+Light Flamethrower+Pistol+CCW
|
49
|
0
|
TankHunter (MI)
Autocannon+D-Charges+Pistol+Knife
|
40
|
1,5
|
Assault Pack (WB)
Controller
Rifle+Light Smoke Grenade Launcher+Pistol+Knife
3x Antipodes
AP CCW
|
34
|
0
|
Toplam
|
150
|
1,5
|
Ariadna Plans
Line Kazaks are the
cheerleaders of the Ariadna force. They are low-cost troops that won't
have much impact on the game. They are basically there to increase the
total number of orders. If they manage to take down advancing Morlocks
with AROs, it will be the icing on the cake.
The role of the Antipodes will depend on what Alkım will bring to the table. If the Nomad force is a camo-heavy force, I will try to take advantage of the Antipodes' Sensor ability to render them visible. If I am up against heavy shooters, they will run for a close combat. Had we been playing with mission objectives or special scenarios, their high movement would provide a huge advantage for me; but I will settle with this for now.
With his Autocannon, the TankHunter is capable of taking down everything that Alkım can possibly bring. Thanks to his camouflage ability, he will also have the surprise advantage. Since we are not playing with mission objectives, I will place him a bit deeper than I would do normally to provide him more shooting options.
Veteran Kazak is the real gem of this list. With his X-Visor and T2 Rifle, he is capable of causing serious damage from mid-range. He will be using the orders that the cheerleaders brings and hopefully will wreck the Nomad troops.
The role of the Antipodes will depend on what Alkım will bring to the table. If the Nomad force is a camo-heavy force, I will try to take advantage of the Antipodes' Sensor ability to render them visible. If I am up against heavy shooters, they will run for a close combat. Had we been playing with mission objectives or special scenarios, their high movement would provide a huge advantage for me; but I will settle with this for now.
With his Autocannon, the TankHunter is capable of taking down everything that Alkım can possibly bring. Thanks to his camouflage ability, he will also have the surprise advantage. Since we are not playing with mission objectives, I will place him a bit deeper than I would do normally to provide him more shooting options.
Veteran Kazak is the real gem of this list. With his X-Visor and T2 Rifle, he is capable of causing serious damage from mid-range. He will be using the orders that the cheerleaders brings and hopefully will wreck the Nomad troops.
Battlefield and Scenario
Even though there are
many scenarios and mission objectives for Infinity, we will be playing
the good old annihilation to keep the game as simple as possible.
The battlefield looked like this:
Deployment and Kickoff
To
decide who will start the game or deploy first, the Lieutenants make a
face-to-face (FtF) Willpower roll. Nomads won the roll, decided the side
he would deploy and wanted the Ariadnian force to deploy first. Then I
chose to go first.
I
deployed the cheerleaders to my left hand side. This is the opposite
direction of where the fights would take place in my opinion.
Line Kazaks were deployed away from the thick of battle |
Antipode Controller
was deployed to the second floor of the building on the my right. Below
her, there were the Antipodes on the ground under 2 camo markers. Some
troops have the Camouflage skill. The whereabouts of this troops are
known roughly, thanks to the orbital surveillance and other tech stuff.
When deploying such models, a camo marker is placed instead of the
actual model. Next to the same building, there is another camo marker
which represents TankHunter.
I withheld one of my troops in reserve to deploy after Alkım's deployment. It was Nomads' turn to deploy now.
Alkım
hid the Moderator link team in the building on his right hand side.
Between the building doors, the Moderator with Spitfire had a decent
view of the center of the battlefield, extending to the far left. Some
of the Moderators were watching different directions in order to prevent
any airborne troops to enter the battlefield. Next to them a Morlock
was deployed. He was "blessed" with X-Visor ability from the chemicals.
To
his left hand site, Alkım only deployed the Reverend Moira and the
other Morlock, who gained Valor: Dogged ability. He also kept one model
in reserve. Below are shots after the deployments:
My
last model, Veteran Kazak went to my right hand side again, wherehe
would gang up with the Antipodes. On the other hand, Alkım deployed his
last model, Sin-Eater with Sniper Rifle, to a vintage point on top of
the building in the center of his deployment zone.
Sin-Eater threatening the Veteran Kazak from high ground |
Burak:
I think I managed to deploy according to my plans. The Line Kazaks are
away from the enemy. The Lieutenant is the leftmost one and as safe as
she can be.
I
am not planning to rush the Antipodes to the enemy. If I fail to kill
the Morlock on this flank, he can seriously hurt them with his Chain
Rifle.
The
last model Alkım deployed, Sin-Eater, put me in a very difficult
position. Veteran Kazak is sitting ducks for him now and I need to do
something to keep him from harm's way. TankHunter is my number one
choice to hunt him down.
Alkım: I understand that Burak was not expecting the Sin-Eater. Deploying one of the Morlocks on the right will make it hard for him to advance. It will also be hard to shoot down Burak's cheerleaders; but my Moderators are hard to take down too. I think the camo markers are Antipodes but I suspect there was another model...
Deployment is over and the game is about to start. Stay tuned for the next post to read more about the game...
Alkım: I understand that Burak was not expecting the Sin-Eater. Deploying one of the Morlocks on the right will make it hard for him to advance. It will also be hard to shoot down Burak's cheerleaders; but my Moderators are hard to take down too. I think the camo markers are Antipodes but I suspect there was another model...
Deployment is over and the game is about to start. Stay tuned for the next post to read more about the game...
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